Smart cities, fast networks and clever phones offer brilliant new possibilities for making games and play in public spaces. But when you are off the sofa and out of the living room, designing a coherent experience becomes all the more important. Watershed's Clare Reddington, featured in the 2012 Wired 100, considers how to use new technologies for making play.
By: Guest Author, Edited by: Liat Clark
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via Wired.co.uk
http://www.wired.co.uk/news/archive/2012-09/24/how-to-urban-gaming-tech
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