This kinetic sculpture bridges the physical and digital. "The prototype is a vase than can change shape -- it has little joints that adjust their width," David Lakatos, a member of the Media Lab's Tangible Media group, says. "And once they change width, you can start creating contours -- you can re-form it, in both the physical and the digital worlds."
In the physical world, a sensor above the vase recognises gestures and creates a 3D model, allowing you to shape it as you would clay. In the digital world, an iPad app allows Lakatos to alter the sculpture's properties wherever he happens to be. "With the app, you can be extremely precise about how the form will change," he says. "But, ultimately, sculptors look at something, carve away at it, then look at it again. You need the 3D feeling to do that."
By: Tom Cheshire, Edited by: David Cornish
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via Wired.co.uk
http://www.wired.co.uk/magazine/archive/2012/11/play/gesture-sculpture
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